
Tatsunoku vs. Capcom stated you will be able to play as your favorite characters from studeo Tatsunoko. The question is does this mean its going to be some marketing ploy and come out some simple game with little appeal? It may not be up to snuff for the hard core fans.
So is this a must have, or a must pass?
This is what you get?
brought out in Japan in December 2008, Tatsunoko Vs. Capcom is Capcom's seventh versus fighting game, this time boasting characters from animation studio Tatsunoko Productions, including G-Force.
What Kotaku saw
They played several matches with Seth "S-Kill" Killian (crushing him by distraction once). I myself have not been able to play but I am looking for ways to get my hands on this early.
So where are they now?
The Wii only game looks to be finished and is due out this winter.
So is this perfect?
Kotaku editor states:
Complexity: This is really a nitpick, and only one that would come from a hardcore fan of Street Fighter, i.e. me. As much fun as I had playing Tatsunoko vs. Capcom, I couldn't help but wish it was a little harder to pull off those specials. It's no easier to play the game than most of Capcom's vs. titles, but that's why I've never been a huge fan.
No Online, Yet: True, Capcom first announced that Tatsunoko was getting WiFi support and then later rescinded the announcement, but until it's official we have a right to complain. It's a fighter, you need to be able to play this game online.
What Should Stay The Same?
Kotaku states:
The Characters: Even if Tatsunoko vs. Capcom doesn't get those rumored five new characters the game's line-up is telling. Having grown up watching G-Force I'm most partial to Ken the Eagle and Jun the Swan, but there's something there for everyone. You can even play as some interesting Capcom characters, like Yami from Okami and Viewtiful Joe.
Art: While the game is fun to play, it's almost more fun to watch. The art style and animations do a fantastic job of capturing the essence of each character. It's a brutal stroll down memory lane for those of us who watched some of Tatsunoko's classics as kids. Artistically, this may become my new favorite fighter.
Attacks: The game's special attacks are spectacular, screen-filling animations that are as fun to watch as they are to deliver.
Controls: I know I just complained about the game's simplistic controls right up there, near the top of the page, but they are very responsive. If you can accept how easy it is to pull off attacks, then you're going to love the controls. You only use four buttons to play (assist and weak, medium and strong attacks) the tag-team matches.
Friggin Tatsunoko: Seriously, Tatsunoko.
Final Thoughts:
As a street fighter fan and an old Marvel Vs Capcom player I see this as another opportunity for a great game. I am not a massive japanese geek though so have the G-force stuff is mostly just interesting to me. The one that that does concern me as well as the kotaku folks is the simplicity of the game. However once i play it everything will come down to one thing and thats how fun it is to play.